I’ve not blogged for a while, mostly because life has kept getting in the way.
But I was going through my computer the other day and came across an old story I wrote, way back at the start of 2009 (2009! It’s almost unimaginably far back, isn’t it?) and because I like it – despite its faults – I thought I’d put it up here for fun.
It’s not the first time it’s been online, although I’ve given it a very quick once over with a lump-hammer since (don’t expect polish. More a sort of… rustic dented effect). It was published in a small online magazine, although I can’t quite remember the name of it – I’ll look it up.
I’m a very different writer now – better, I hope – but it’s nice to look back at the baby version of myself and make tutting noises and say “Wow. You actually did that. Huh.”
So here you go. In all its apocalyptic glory:
Did you ever play that game, you know, the one where you could create a little city inside your computer? You laid the roads, assigned the housing, built the schools… and then, when you tired of it, you could let loose monsters – or start an earthquake or wildfire? Well, that’s sort of my job. You have to understand: it’s just what I do for a living – it doesn’t make me a bad person. You can look at it as destruction testing on a grand scale if you like. If it makes it easier.
There’s a few of us in the department. We all work on the same floor, in Cluster 3. Harry does Europe, Sarah takes care of Asia, Dan is Australasia and Antarctica. I’m the Americas (North and South). There’s a new guy working Africa; apparently the last one we had just didn’t pass muster. Some of us are busier than others. It’s not as easy as you might expect – there’s nothing as simple as pressing a button and sitting back to watch the marauding spaceships blow up a city. It takes weeks of planning to get it right: you don’t want two events clashing, so there’s a lot of team meetings, a lot of co-ordination. You have to share a lot in this job.